ACG 150

Dr. Panagiotis Kourtesis

Neuro-HCI XR Team Leader; Assistant Professor, Department of Psychology, Deree - The American College of Greece

Dr. Panagiotis Kourtesis is a distinguished VR/XR neuroscientist, human-computer interaction researcher, and software developer with extensive experience in Greece, France, and the United Kingdom. He holds a PhD in Experimental Psychology & Cognitive Neuroscience from the University of Edinburgh and has post-doctoral research experience at the National Research Institute of Computer Science and Automation (INRIA) in France. Currently, Dr. Kourtesis is an Assistant Professor of Cognitive Psychology, the Head of the Psychology Network Lab (PsyNet Lab) at Deree-The American College of Greece (ACG),  and the Team Lead of the Neuro-HCI XR Research Team at the ACG Research Centre. Additionally, he serves as a Senior Researcher at the National and Kapodistrian University of Athens and a Visitor Academic at the University of Edinburgh.

Dr. Kourtesis’ research focuses on the application of VR/AR/XR technologies in cognitive psychology and neuropsychology, utilizing advanced tools such as eye-tracking systems, EEG, ECG, and GSR. His expertise includes VR/XR software development, HCI, experimental psychology research methods, statistical analysis, and cognitive neuroscience. He has a strong track record of securing significant research funding, publishing extensively in high-impact journals, and presenting his work at major international conferences. His commitment to mentoring emerging researchers and fostering interdisciplinary collaboration underscores his dedication to advancing the fields of neuroscience and human-computer interaction. Dr. Kourtesis continues to drive innovation and excellence in psychological and neuroscientific research, aiming to improve human-computer interactions and overall quality of life through the practical application of immersive technologies.

Publications

  1. Kourtesis, P., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2019). Technological competence is a precondition for effective implementation of virtual reality head mounted displays in human neuroscience: a technological review and meta-analysis. Frontiers in Human Neuroscience, 13, 342. 
  2. Kourtesis, P., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2019). Validation of the Virtual Reality Neuroscience Questionnaire: maximum duration of immersive virtual reality sessions without the presence of pertinent adverse symptomatology. Frontiers in Human Neuroscience, 13, 417.
  3. Kourtesis, P., Korre, D., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2020). Guidelines for the development of immersive Virtual Reality software for cognitive neuroscience and neuropsychology: the development of Virtual Reality Everyday Assessment Lab (VR-EAL), a neuropsychological test battery in immersive virtual reality. Frontiers in Computer Science, 1, 12.
  4. Kourtesis, P., Margioti, E., Demenega, C., Christidi, F., & Abrahams, S. (2020). A comparison of the Greek ACE-III, M-ACE, ACE-R, MMSE and ECAS in the assessment and identification of Alzheimer’s Disease. Journal of the International Neuropsychological Society, 1-10.
  5.  Kourtesis, P., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2020). Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): an immersive virtual reality neuropsychological battery with enhanced ecological validity. Journal of the International Neuropsychological Society, 1-16.
  6. Kourtesis, P., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2021). An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality: the effects of delay and type of prospective memory task on everyday prospective memory functioning and ability. Memory, 1-21
  7.  Kourtesis, P. & MacPherson, S. E. (2021). An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality: the facilitation of real-world prospective memory by attention, memory, and executive function processes. Neuropsychological Rehabilitation, 1-26
  8. Kourtesis, P. & MacPherson, S. E. (2021). How immersive virtual reality methods may meet the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology: A software review of the Virtual Reality Everyday Assessment Lab (VR-EAL). Computers in Human Behavior Reports, 4, 100-151
  9. Kourtesis, P., Argelaguet, F., Vizcay, S., Marchal, M., & Pacchierotti, C. (2022). Electrotactile feedback for hand and arm interactions: A systematic review, meta-analysis, and future directions. IEEE Transactions on Haptics.
  10. Kourtesis, P., Pacchierotti, C., Vizcay, S., Marchal, M., & Argelaguet, F. (2022). Action-Specific Perception & Performance on a Fitts’s Law Task in Virtual Reality: The Role of Haptic Feedback. IEEE Transactions on Visualization and Computer Graphics.
  11. Kourtesis, P., Linnell, J., Amir, R., Argelaguet, F., & MacPherson, S. E. (2023). Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ. Virtual Worlds. 2(1), 16-35.
  12. Kourtesis, P., Amir, R., Linnell, J., Argelaguet, F., & MacPherson, S. E. (2023). Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience. IEEE Transactions on Visualization and Computer Graphics.
  13. Kourtesis, P., Kouklari, E., Roussos, P., Mantas, V., Papanikolaou, K., Skaloumbakas, C., & Pehlivanidis, A. (2023). Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions. Behavioral Sciences, 13(4), 336.
  14. Kourtesis, P., Papadopoulou, A., & Roussos, P. (2024). Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion. Virtual Worlds, 3(1), 62-93.
  15. Zioga, T., Nega, C., Roussos, P., & Kourtesis, P. (2024). Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning. European Journal of Investigation in Health, Psychology and Education. 14(3), 722-752