ACG 150

Dr. Kalliopi-Evangelia Stavroulia

Instructor of Graphic Design, Deree - The American College of Greece

CONTACT INFO

EDUCATION

Cyprus University of Technology
PhD, Virtual Reality
2016 – 2020

Cyprus University of Technology
MSc, Design and development of computer games and interactive technologies
2014 – 2016

University of Roehampton
Master of Arts in Education (Education Sciences)
2008 – 2010

Panteion University of Social and Political Sciences
Bachelor’s degree, International and European Studies
2002 – 2006

Dr. Kalliopi-Evangelia Stavroulia is an Instructor of the Graphic Design Department at The American College of Greece and is a Post-doctoral Researcher at CYENS Centre of Excellence in Cyprus. She holds a Ph.D. in the field of Virtual Reality (VR) implementation in education obtained from the Department of Multimedia and Graphic Arts of the Cyprus University of Technology. Kalliopi holds an MSc in the Design and Development of Computer Games and Interactive Technologies obtained from the Cyprus University of Technology and the University of Cyprus (2016). She also holds a Master of Arts in Education (Education Sciences) with distinction acquired from Roehampton University of London and The Higher School of Pedagogical and Technological Education-ASPETE (2010). Between 2003-2007 she completed a bachelor’s degree in International and European Studies at Panteion University of Athens. She has significant expertise in EU-funded projects, specializing in proposal writing and project management and implementation.

Dr. Stavroulia’s research interests focus on leveraging virtual reality, serious games, and simulations to enhance educational experiences across all levels of learning. Building on her extensive experience with EU-funded projects, she has developed a strong interest in fields such as entrepreneurship and sustainability and is focused on leveraging innovative technologies, such as virtual reality (VR) and serious gaming, to promote and enhance learning in these domains. She has attended and participated in workshops, seminars and conferences and her work has been published in journals, edited books and conference proceedings.

Select Publications

Stavroulia, K. E., Emmanouil, M. & Lanitis, A. (2024). Co-designing virtual reality-based solutions to promote the United Nations Sustainable Development Goals. In EMCIS 2024 Proceedings, 21st European Mediterranean & Middle Eastern Conference on Information Systems “Connecting Minds and Technology to Shape our Digital Future,” Athens, Greece. (Best Practical Paper Award)

Stavroulia K.E., Demetriadou K. and Emmanouil M. (2024). Designing inclusive and customized training solutions for diverse learner profiles. In INTED2024 Proceedings, 18th International Technology, Education and Development Conference, Valencia, Spain. 4-6 March 2024. doi: 10.21125/inted.2024. Available at: https://library.iated.org/view/STAVROULIA2024DES

Stavroulia, K. E., & Lanitis, A. (2023). The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation. Computers & Education, 104739.

Demitriadou, E., Stavroulia, K.E., and Lanitis, A. (2019).  Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education.  Education and Information Technologies, 1-21.  https://doi.org/10.1007/s10639-019-09973-5

Stavroulia KE., Christofi M., Zarraonandia T., Michael-Grigoriou D., Lanitis A. (2019). Virtual Reality Environments (VREs) for Training and Learning. In Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore.

Baka, E., Stavroulia, K. E., Magnenat-Thalmann, N., & Lanitis, A. (2018). An EEG-based evaluation for comparing the sense of presence between virtual and physical environments. In Proceedings of Computer Graphics International 2018 (pp. 107-116).  https://doi.org/10.1145/3208159.3208179

Stavroulia, K. E., Baka, E., Lanitis, A., & Magnenat-Thalmann, N. (2018). Designing a virtual environment for teacher training: Enhancing presence and empathy. In Proceedings of Computer Graphics International 2018 (pp. 273-282). https://doi.org/10.1145/3208159.3208177